Seed Audio 2.0 model notes, playable examples, and prompt limits →
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Seed Audio 2.0 cinematic AI audio production studio
✦  Model introduction
SEED AUDIO 2.0

How Seed Audio 2.0 builds an audio scene

Give it a scene brief, not just a line to read. Describe the speakers, pacing, room, music, and key sound events; the model returns them as one draft.

Text, image, audioPrompt and reference inputs
Layered scenesVoice, music, ambience, and foley
Up to 2 minutesOne continuous output window
AUDIO COLLECTION

Listen before you write a long prompt

These short clips show what changes when a prompt specifies speakers, pacing, setting, and a few important sound cues.

SEED AUDIO 2.0 LISTENING ROOM

Six short examples, with the prompts kept practical.

Each clip focuses on one job: dialogue, livestream delivery, podcast pacing, an ad read, voice reference, or layered scene sound.

Suspense dialogue package created for Seed Audio 2.001 / 15s
CINEMATIC DIALOGUE

Suspense dialogue package

A rain-soaked crime scene shaped with intimate narration, environmental tension, and a precisely timed final cue.

Commerce livestream voice created for Seed Audio 2.002 / 14s
LIVESTREAM VOICE

Commerce livestream voice

Two energetic hosts move from product detail to a confident call to action with clean, broadcast-ready pacing.

Conversational podcast created for Seed Audio 2.003 / 15s
CONVERSATION

Conversational podcast

A warm, natural podcast opening with thoughtful pauses, a grounded delivery, and an intimate studio presence.

Multi-role ad spot created for Seed Audio 2.004 / 14s
MULTI-ROLE SPOT

Multi-role ad spot

A compact commercial concept that moves through narrator, customer, and brand voice in one cohesive sequence.

Controlled voice reference created for Seed Audio 2.005 / 15s
VOICE REFERENCE

Controlled voice reference

A calm reference-led performance that keeps tone, rhythm, and spoken texture consistent across the generated scene.

Multi-reference scene created for Seed Audio 2.006 / 16s
LAYERED OUTPUT

Multi-reference scene

Dialogue, weather, score, and foley are directed as coordinated layers for a richer Seed Audio 2.0 production draft.

SHORT ANSWER

TTS reads a script. This builds the room around it.

Traditional text-to-speech focuses on spoken words. Seed Audio 2.0 expands the creative direction to the entire scene: character delivery, timing, space, background music, ambience, and sound effects can be composed as one connected experience.

Seed Audio 2.0 layered sound production studio with dialogue, music, ambience, and foley waveforms
CAPABILITY MAP

What Seed Audio 2.0 is useful for

It works best when speech and setting need to arrive together. For plain narration, a standard TTS tool may be simpler.

Multimodal direction

Begin with a text prompt, image reference, or short audio reference to guide the scene’s mood, rhythm, and sonic identity.

Dialogue and delivery control

Describe speakers, tone, pacing, emotion, accents, pauses, and conversational energy directly in the prompt.

Layered sound design

Plan dialogue, ambience, music beds, transitions, and precisely timed sound events inside one coherent direction.

Consistent creative workflows

Reuse references and prompt structures to keep recurring characters, campaigns, and series aligned across scenes.

MODEL NOTES

Useful constraints before designing a prompt

Seed Audio 2.0 multimodal workflow connecting text, image, and audio references to a generated waveform
Text direction

Keep the scene concise, specific, and ordered around audible events rather than visual-only details.

Reference media

Use one clear image or a small set of focused audio references so each source has an obvious role.

Audio references

Trim references to the voice, texture, rhythm, or performance quality you actually want to preserve.

Output length

Draft shorter scenes first, then extend once dialogue timing and layer balance feel right.

Languages

State the spoken language, desired accent, pronunciation notes, and any speaker changes in the prompt.

Output formats

Choose the delivery format and sample rate that match editing, publishing, or product integration needs.

Controls

Review speed, pitch, volume, and voice choices before generation to avoid unnecessary revisions.

API workflow

Treat generation as an asynchronous production step: submit, track progress, validate, then deliver.

Seed Audio 2.0 creative spaces for film, narration, games, and podcasts
WHERE IT FITS

Good fits—and a reason to prototype first

Seed Audio 2.0 is designed for ideas that need voices, atmosphere, music, and sonic action to arrive as one connected scene.

01

Short video and ads

Prototype campaign hooks, localized voiceovers, social clips, and complete sound beds before final production.

02

Audiobooks and audio drama

Shape narration, character delivery, room tone, music, and lightweight foley from one scene direction.

03

Games and interactive media

Explore character voices, ambience loops, interface moments, and cutscene audio during early production.

04

Podcasts and explainers

Turn a topic into a guided audio sketch with natural pacing, transition cues, and background texture.

PROMPT FRAMING

A practical Seed Audio 2.0 prompt structure

Build the direction in four passes so the model understands the story first, then the performance and sound design.

01

Scene

Name the format, place, mood, duration, and intended audience.

02

Voice

Define speaker count, language, role, emotion, pacing, and pronunciation.

03

Layers

Add ambience, music direction, and only the sound events that matter.

04

Review

Generate a short draft, identify the dominant layer, and revise one variable at a time.