
Write the scene
Say who is speaking, where they are, how they sound, and when the important noises happen.
Write the scene as you would brief a sound designer: who speaks, where they are, and what the listener should hear. You get one audio draft to play, download, and revise.

Describe the people, place, mood, and timing. Add a reference only when words are not enough.
Start with the scene and speakers. Add a reference only when it helps, choose the output settings, then listen and revise the prompt.

Say who is speaking, where they are, how they sound, and when the important noises happen.

Use a short audio clip for voice or delivery, or an image for the setting and mood.

Choose the file format and sample rate. Adjust speed, volume, or pitch only when the scene calls for it.

Download a good take. If it misses, revise one detail instead of rewriting the whole prompt.
Scene + speaker + emotion + language + ambience + music + sound effects + timing.
Write the scene in plain language, generate a first draft, and adjust the part that feels off. Most prompts improve faster when you change one detail at a time.
Start with characters, emotion, location, timing, dialogue, musical mood, and the effects that should exist in the Seed Audio 2.0 scene.
Listen for the voice, timing, and background separately. Note the first thing that feels wrong.
Shape Seed Audio 2.0 results for short films, ads, podcasts, games, learning content, prototypes, and immersive stories.
A single prompt can cover the performance and the room around it—from two people talking to rain, traffic, music, or a door closing on cue.

Compose multiple sound layers at once instead of stitching voice, music, ambience, and effects across separate tools.
Guide tone, emotional delivery, dialect, and natural accents while keeping recurring voices recognizable.
Generate environmental beds, room tone, weather, crowds, and background music alongside dialogue.
Build sustained Seed Audio 2.0 scenes for dialogue, narrative, ambience, and music-backed sequences.
Use it early, when you need to hear an idea before booking voices, choosing music, or building the final mix.
Draft dialogue, emotional beats, foley, ambience, and music for storyboards or pre-visualization.
Create campaign-ready Seed Audio 2.0 directions for product demos, social clips, and localized ads.
Prototype ambient loops, character voices, UI sounds, and cinematic moments before a final audio pass.
Build scenario-based lessons, character conversations, and immersive explainers with spatial sound cues.


Buy credits once and use them whenever you create. There are no monthly or yearly subscriptions.
A lightweight top-up for personal projects and quick audio drafts.
The best balance for creators producing complete audio scenes regularly.
The strongest value for teams and high-volume audio production.
Enough to create approximately two short audio generations.
Credits are deducted only when you generate audio.

Practical answers for creators who want to understand Seed Audio 2.0, generate AI audio, and manage credits.
Seed Audio 2.0 turns a written scene brief into an audio draft. The brief can include speakers, setting, pacing, music, and key sound effects.
Begin with a text prompt and optionally guide the result with reference audio or an image. Describe speakers, emotion, ambience, music, and sound events.
A scene image can establish mood, location, energy, and environmental context when the generated audio should match a specific world.
Each generation supports up to 2 minutes of audio. Longer projects can be created as separate scenes.
Generation uses 5 credits per minute. Packs of 120, 500, or 2,000 credits equal approximately 24, 100, or 400 minutes.
Yes. Enter a scene prompt in the live workspace and select Generate Audio. Successful results appear in the audio player.
A request may fail because of an incomplete prompt, unsupported input, temporary provider availability, or an upstream account configuration issue.
It is most useful when speech and setting need to be drafted together—for example a podcast scene, short ad, game moment, or audio story.
Commercial usage depends on the terms attached to your account and credit pack. Review the applicable usage rights before publishing.
No. Every purchase is a one-time credit pack with no recurring monthly or yearly charge. Purchased credits remain valid for 365 days.

Start with a short prompt. You can add references and fine-tune the output after you hear what is missing.
Open the generator →